Continuing Conceptual Package Development / by Maya Pruitt

We showed our first conceptual package to Brett, who gave us the following feedback. As expected our biggest critique was to take our pool of 10-12 ideas and focus it to 1-3 truly executable things.

FEEDBACK:

  • Don’t need brainstorm section in the conceptual package

  • **Add section with the research and the researcher (Keep pics of his work and add pic of him) 

  • Think about the tech we’d like to work with (Projection mapping, AR, animation (2D or 3D))

  • *digging through time & jumping rocks are strong ideas

  • Sketches are awesome! - Don’t need to colorize them 

  • Globe is hard to do physically → could make it flat or curved

  • **can def fabricated the rock wall or the stackable time 

  • THINK OF SCALE: Could do more than one of these ideas, but maybe metaphors can be turned into “cheapies”, Shrink down, do a panel, do an animation

  • Physical volcano, can do dramatic lighting, could project to do the non-physical part

  • Choose earth’s adventure could scale down → app, share your earth, compelling as small thing

  • games:

    • Evolution has to be shown through time...show that time scale, look up interactives about evolution: Spore, diff choices lead to diff abilities 

    • Don’t press the button could be scaled, but education/payoff is smaller

  • Describe what about the mood board relates to the project (magical lighting, walking through, tactile, experiencing ) Keep at the end to see how the sketches pair with the mood board part.

  • Clarification

    • Message: overall message of the exhibit

    • goal/takeaway: talk about that for EACH concept...tie back the experiences to the learning goals

    • DO THIS then you KNOW THIS

MARCH 7TH WE PRESENT OUR CONCEPTUAL PACKAGE

  • 20 min presentation, Make pdf version, send to him before the night before for feedback **Everyone must speak