To help ideate, Dylan, Cara and I actually went to Escape the Room NYC and tested out their Submarine themed escape room. While our use of technology will be far different, our biggest take away was that it is most fun not knowing what parts of the room are actually meant to be interactive.
This aspect confirmed our decisions to hide the plate switches on the floor and aim to use projection mapping for items on the wall. We don’t want things to look like obvious buttons in order to encourage exploration and let people “discover” what works as they go.
Cara mapped out the placement of our sensors to look something like this:
I worked on creating our first plate switch out of cardboard and hooking it up to an LED in Arduino as a simple way to test. Stepping on the switch turns on the light.
Dylan began working on having the Arduino talk to Unity. Using push buttons to represent the plate switches, he made it so that the left and right physical buttons changed the camera view in Unity respectively.